1
Environment — what does not move.
The unmoving frame. It has no oughts; it just is. You do not negotiate with it, model it away, or wait for it to change its mind. You build on it precisely because it will still be there.
“I don’t have to worry if the landing zone will be there after I jump and before I land.”
2
Fields of Interaction — what holds across a gap without touching it.
Interaction across separation, never by contact or merging. Two sides can act on each other across a distance — through a field, through an interface — while remaining exactly what they are. The gap is not a defect. The gap is where the field lives.